I completely agree with his statement on the way they should have taken instead of making dungeons easy snooze fests, and bringing the abysmal LFR into the game.
The game lost its sense of identity when they brought these two features into the game. Players wanted the ability to find other players quicker than spam trade chat for 2 hours. THATS ALL. The repercussions that happened was a result of community reaction to the difficulty.
Had blizzard stuck to their guns and kept dungeon difficulty high, and evolved the match making system and not the difficulty of the dungeons, I believe there would be less burn out and less player turnover that we have now.
Greg Street has it completely right. LFD with harder dungeons and no LFR is the best way to go.
Do you agree with Ghostcrawler? I sure as hell do.
EDIT:
It seems as though some people are getting caught up on the phrase that Greg said before he made this statement:
"If you put a gun to my head, [I would have chosen] LFD with harder dungeons and No LFR."
I will now quote a fellow poster:
To back up PuffyPussy22, it doesn't change at all how he truly feels. He felt that LFR was bad for the game and should never have been implemented. He felt that dungeons should have always been harder. He felt that the LFD tool should have only been there to group players together, and thats it. There is NO other context that can be derived to which he made that statement.